| |
|
| |
 |

|
|
| |
Brain App (Educational Game)
Platforms: iPhone, iPad, Mac, PC (Windows 7 / Vista), Windows Phone, Web (Silverlight)
My role: Game design, coding, artwork, website.
My flagship product, a cross-platform brain exercise game. Offering a variety of exercises, Brain App has proven very popular - with more than 45,000 users worldwide!
Brain App started life on iPhone, I then enhanced for iPad, and later Mac. I lter ported the Mac version to PC, and the iPhone version to Windows Phone. There's some cool online features --
scores sync over-the-air between the PC/Mac and iOS versions, so users can enjoy playing on multiple devices. There's also a social element, users can "follow" each-other and compare scores, plus there are leaderboards for each mode which users can view in the app or at the website www.BrainApp.net. Users can also check their scores on the website.
With the exception of a few sound effects, Brain App was created entirely by myself. I designed and coded all versions, created all of the artwork, and coded the server-side elements necessary for the online and social features such as account creation and login, leaderboards, profile syncing, friends lists. |

www.BrainApp.net
[free-to-play web version]

Featured by Apple in more than 30 countries |
| |

 |
How to Photograph an Atomic Bomb (Interactive Book)
Platform: iPad
Publisher: Visual Concept Entertainment
My Role: Developer
I was hired in a freelance capacity by Visual Concept Entertainment to build an interactive iPad version of their best-selling book 'How to Photograph an Atomic Bomb'.
The process involved working with the author Peter Kuran, discussing what new possibilities the iPad could open up, and the decision to replace a number of the pages with full screen video footage and incorporate a custom playback system where readers could not only view videos both forwards and in reverse, but also 'scrub' frame-by-frame to see every detail surrounding the explosion of an atomic bomb.
It was an absolute pleasure to work with Peter on this, and I couldn't be more pleased with the quality of the finished product. |
| |
|
|
| |
Save The Dates (eCard App)
Platform: iPhone & iPad
Publisher: Page Stationery LLC
My Role: Developer
This is a handy app for anyone that needs nice looking save the date cards. There are 6 well designed 'save the date cards' for weddings or any occasion.
The app allows each design to be customized with a personal greeting. You can email directly from your iPad or iPhone, MMS text the image to your contact list or save the image to your photos.
|


|
| |
|
|
| |
|
Guido Vrolix Graphic Novels
Platform: iPad
Publisher: Peter Vrolix
My Role: Developer
Working with Peter Vrolix, I produced a custom app for the iPad editions of the original graphic novels from Guido Vrolix. The app I built will be used to bring a series of Guido's graphic novels to the App Store.
The app was designed by Peter Vrolix, and I built it to meet his requirements, coding a unique user interface, and multi-layered atmopheric audio which fades in and out as the reader progresses through the story.
Links: Hungry Angels (App Store), The Hunger (App Store), Guido Vrolix Website |
| |
|
|
| |
Blockmatix (Puzzle Game)
Platform: iPhone & iPad
My role: Game design, coding, some art & audio, website.
A new twist on the falling-blocks puzzle-game concept. Blocks fall with simple math equations on them, solve the equation the clear the blocks before they land.
There's multiple modes, and power-ups to clear fallen blocks, and slow the speed of the falling blocks. Collectable puzzle pieces unlock cool new wallpapers for the iOS home screen.
Video backdrops make the gameplay beatiful to watch, and an ambient soundtrack sets a relaxational mood.
Links: Blockmatix Website
|


|
| |
|
|
| |
Other examples
The above two projects were chosen as those which best represent my abilities in software development and design. But I've also worked in a some capacity on other projects including...
 |
Word Connection (Game)
Capacity: Development but not design.
Publisher: MPL Enterprises
Simple word game for iPhone, includes OpenFeint leaderboards. |
 |
Zombie Skydive (Game)
Capacity: Design & development.
Publisher: BeonSoft
Action game for iPhone. Designed and coded by me, and later aquired by publisher BeonSoft. |
|
|
|
|
| |
|
|
Copyright © 2009 - 2011 Chris Mayer. All rights reserved.
Apple, the Apple logo, iPod, iPod touch, iPad, Mac and iTunes are trademarks of Apple Inc., registered in the U.S. and other countries.
iPhone is a trademark of Apple Inc. App Store is a service mark of Apple Inc. Product logos used under license from Apple, Inc. |